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	<title>Headcrab Hunter &#187; inactivity</title>
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		<title>UPDATE: Over the Month</title>
		<link>http://ke0.us/archivolt/hhunter/update-over-the-month/</link>
		<comments>http://ke0.us/archivolt/hhunter/update-over-the-month/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 18:56:45 +0000</pubDate>
		<dc:creator>Archivolt</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Headcrab Hunter]]></category>
		<category><![CDATA[cstrike]]></category>
		<category><![CDATA[eventscripts]]></category>
		<category><![CDATA[headcrab]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[inactivity]]></category>
		<category><![CDATA[update]]></category>

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		<description><![CDATA[Over the month, I&#8217;ve been busy with headcrab hunter 3.
It seems that an ESTools error I wasn&#8217;t aware of slowed development down where it shouldn&#8217;t have. With the August update for Counter-Strike: Source, the re-spawning capability of ESTools broke. It seems a fix had been made, (which I will upload to the website the fixed [...]]]></description>
			<content:encoded><![CDATA[<p>Over the month, I&#8217;ve been busy with headcrab hunter 3.</p>
<p>It seems that an ESTools error I wasn&#8217;t aware of slowed development down where it shouldn&#8217;t have. With the August update for Counter-Strike: Source, the re-spawning capability of ESTools broke. It seems a fix had been made, (which I will upload to the website the fixed estools), and now I can stop pulling my hair out and roll over why re-spawning isn&#8217;t working!</p>
<p>This post was to make sure you all didn&#8217;t think the project died!</p>
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