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	<title>Headcrab Hunter &#187; Development</title>
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	<link>http://ke0.us/archivolt</link>
	<description>Official Website</description>
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		<title>UPDATE: Over the Month</title>
		<link>http://ke0.us/archivolt/hhunter/update-over-the-month/</link>
		<comments>http://ke0.us/archivolt/hhunter/update-over-the-month/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 18:56:45 +0000</pubDate>
		<dc:creator>Archivolt</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Headcrab Hunter]]></category>
		<category><![CDATA[cstrike]]></category>
		<category><![CDATA[eventscripts]]></category>
		<category><![CDATA[headcrab]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[inactivity]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://ke0.us/archivolt/?p=80</guid>
		<description><![CDATA[Over the month, I&#8217;ve been busy with headcrab hunter 3.
It seems that an ESTools error I wasn&#8217;t aware of slowed development down where it shouldn&#8217;t have. With the August update for Counter-Strike: Source, the re-spawning capability of ESTools broke. It seems a fix had been made, (which I will upload to the website the fixed [...]]]></description>
			<content:encoded><![CDATA[<p>Over the month, I&#8217;ve been busy with headcrab hunter 3.</p>
<p>It seems that an ESTools error I wasn&#8217;t aware of slowed development down where it shouldn&#8217;t have. With the August update for Counter-Strike: Source, the re-spawning capability of ESTools broke. It seems a fix had been made, (which I will upload to the website the fixed estools), and now I can stop pulling my hair out and roll over why re-spawning isn&#8217;t working!</p>
<p>This post was to make sure you all didn&#8217;t think the project died!</p>
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		<title>Development: 3rd Person &#8220;Problems&#8221;</title>
		<link>http://ke0.us/archivolt/hhunter/development-3rd-person-problems/</link>
		<comments>http://ke0.us/archivolt/hhunter/development-3rd-person-problems/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 02:28:56 +0000</pubDate>
		<dc:creator>Archivolt</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Headcrab Hunter]]></category>
		<category><![CDATA[3rd person]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[cstrike]]></category>
		<category><![CDATA[eventscripts]]></category>
		<category><![CDATA[headcrab]]></category>
		<category><![CDATA[hunter]]></category>

		<guid isPermaLink="false">http://ke0.us/archivolt/?p=66</guid>
		<description><![CDATA[In my previous post I got everything working fine. I thought.
Seems that when you switch back out of third person view, your v_ model for your weapon isn&#8217;t re-drawn. Seems I have to work out that bug.
Third person view is toggled by a chat command and console command.
]]></description>
			<content:encoded><![CDATA[<p>In my previous post I got everything working fine. I thought.</p>
<p>Seems that when you switch back <em>out</em> of third person view, your v_ model for your weapon isn&#8217;t re-drawn. Seems I have to work out that bug.</p>
<p>Third person view is toggled by a chat command and console command.</p>
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		<title>Development: 3rd Person</title>
		<link>http://ke0.us/archivolt/hhunter/development-3rd-person/</link>
		<comments>http://ke0.us/archivolt/hhunter/development-3rd-person/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 02:10:21 +0000</pubDate>
		<dc:creator>Archivolt</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Headcrab Hunter]]></category>
		<category><![CDATA[3rd person]]></category>
		<category><![CDATA[cstrike]]></category>
		<category><![CDATA[headcrab]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[lightbox]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[slimbox]]></category>

		<guid isPermaLink="false">http://ke0.us/archivolt/?p=61</guid>
		<description><![CDATA[I finally got the 3rd person view to work correctly. Before it would just move your player around without the &#8220;moving legs&#8221; animation. Now it does!
Look at this screenie: (And click on it!)

]]></description>
			<content:encoded><![CDATA[<p>I finally got the 3rd person view to work correctly. Before it would just move your player around without the &#8220;moving legs&#8221; animation. Now it does!</p>
<p>Look at this screenie: (And click on it!)<br />
<a href="http://i184.photobucket.com/albums/x155/ITGFreak911/archi3rdperson.png" rel="lightbox" title="3rd Person really works!"><img src="http://i184.photobucket.com/albums/x155/ITGFreak911/archi3rdperson.png" alt="3rd Person" width="50%" /></a></p>
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		<item>
		<title>Development: HurtPulse</title>
		<link>http://ke0.us/archivolt/hhunter/development-hurtpulse/</link>
		<comments>http://ke0.us/archivolt/hhunter/development-hurtpulse/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:38:56 +0000</pubDate>
		<dc:creator>Archivolt</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Headcrab Hunter]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[cstrike]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[headcrab]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[hurtpulse]]></category>
		<category><![CDATA[new]]></category>

		<guid isPermaLink="false">http://ke0.us/archivolt/?p=54</guid>
		<description><![CDATA[This is my second script in ES 2.0 and I have uploaded it to the downloads page.
HurtPulse is a simple script. When you get hurt, the whole screen flashes red. Intensity is based on amount of HP left. You may be thinking doesn&#8217;t any FPS game have this lol? Actually, Counter-Strike: Source doesn&#8217;t! It only [...]]]></description>
			<content:encoded><![CDATA[<p>This is my second script in ES 2.0 and I have uploaded it to the <a title="downloads" href="../downloads/" target="_blank">downloads</a> page.</p>
<p>HurtPulse is a simple script. When you get hurt, the whole screen flashes red. Intensity is based on amount of HP left. You may be thinking doesn&#8217;t any FPS game have this lol? Actually, Counter-Strike: Source <em>doesn&#8217;t</em>! It only shows a directional red indicator.</p>
<p>Also, it’s posted on the official eventscripts addons site. <a title="Click here to see that page!" href="http://addons.eventscripts.com/addons/view/hurtpulse" target="_blank">Click here to see that page!</a></p>
<p>This script will also be integrated into Headcrab Hunter 3.</p>
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		</item>
		<item>
		<title>Development: Classmenu</title>
		<link>http://ke0.us/archivolt/hhunter/development-classmenu/</link>
		<comments>http://ke0.us/archivolt/hhunter/development-classmenu/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 16:54:57 +0000</pubDate>
		<dc:creator>Archivolt</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Headcrab Hunter]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[classmenu]]></category>
		<category><![CDATA[cstrike]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[eventscripts]]></category>
		<category><![CDATA[headcrab]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[new]]></category>

		<guid isPermaLink="false">http://ke0.us/archivolt/?p=47</guid>
		<description><![CDATA[I&#8217;ve had the classmenu done and converted into ES 2.0 for a week or two and have uploaded it to the downloads page.
Also, it&#8217;s posted on the official eventscripts addons site. Click here to see that page!
Their are much more classes in this menu than in the previous Headcrab Hunter 2. I also think it [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had the classmenu done and converted into ES 2.0 for a week or two and have uploaded it to the <a title="downloads" href="http://ke0.us/archivolt/downloads/" target="_blank">downloads</a> page.</p>
<p>Also, it&#8217;s posted on the official eventscripts addons site. <a title="Click here to see that page!" href="http://addons.eventscripts.com/addons/view/classmenu" target="_blank">Click here to see that page!</a></p>
<p>Their are much more classes in this menu than in the previous Headcrab Hunter 2. I also think it is much more balanced, but only real public testing can show that.</p>
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		</item>
		<item>
		<title>Web Interface.</title>
		<link>http://ke0.us/archivolt/hhunter/web-interface/</link>
		<comments>http://ke0.us/archivolt/hhunter/web-interface/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 22:46:31 +0000</pubDate>
		<dc:creator>Archivolt</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Headcrab Hunter]]></category>
		<category><![CDATA[headcrab]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[web interface]]></category>
		<category><![CDATA[xhtml]]></category>

		<guid isPermaLink="false">http://ke0.us/archivolt/?p=45</guid>
		<description><![CDATA[I&#8217;ve taken the time to learn PHP for various projects, including Headcrab Hunter.
A possible chance of a web interface is at hand. It would monitor statistical stuff much like HLStatsX, ,but without perl.
It is an interesting idea and may be implemented in the future.
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve taken the time to learn PHP for various projects, including Headcrab Hunter.</p>
<p>A possible chance of a web interface is at hand. It would monitor statistical stuff much like HLStatsX, ,but without perl.</p>
<p>It is an interesting idea and may be implemented in the future.</p>
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